{"id":3931,"date":"2015-11-23T17:16:44","date_gmt":"2015-11-24T01:16:44","guid":{"rendered":"http:\/\/www.atumvirt.com\/?p=3931"},"modified":"2015-11-23T17:16:44","modified_gmt":"2015-11-24T01:16:44","slug":"playing-with-pvs-opening-the-pvp-file","status":"publish","type":"post","link":"https:\/\/avtempwp.azurewebsites.net\/2015\/11\/playing-with-pvs-opening-the-pvp-file\/","title":{"rendered":"Playing with PVS – Opening the PVP file"},"content":{"rendered":"
If you’re like me, you enjoy a good challenge. One thing I’ve always been interested in with regard to PVS is exactly what is in the .PVP file.\u00a0 From various whitepapers and blogs I’ve read over the years, I understood it to be a collection of outside of the VHD, as PVS doesn’t do anything magical with the VHD files – they’re standard, true to form honest to goodness VHDs, per the specification<\/a>.\u00a0 Awhile back, I saw this post<\/a>\u00a0and a comment from Nick Rintalan<\/a>\u00a0caught my eye.<\/p>\n \u00a0And while there is a header and footer in the VHD, it\u2019s not PVS-specific and I\u2019ve confirmed we don\u2019t extend the header or footer\u2026it\u2019s simply the header and footer used in all dynamic disks according to the PVS [sic]\u00a0spec defined by our friends at MSFT.<\/p><\/blockquote>\n That means that PVS specific information must be stored externally, which makes sense.\u00a0 So, naturally, my first step was to\u00a0start digging with NotePad++ first.<\/p>\n